How to Build a Cloud Rendering Infrastructure

Presented Live on September 9, 2015

In this session, you will learn:

  • What drove the VFX studio, Framestore, to move their rendering to the cloud and why they chose the Google Cloud Platform solution
  • Several challenges faced by systems engineers in rendering applications, and how to use cloud compute and storage resources to resolve those issues
  • How savings (both in time and money) are seen by using a cloud rendering infrastructure for managing the compute peaks and bottlenecks that are commonly seen in VFX applications


  • Tristan Crichton, Sr. Systems Administrator, Framestore
  • Jeff Kember, Cloud Solutions Architect, Google Cloud Platform
  • Matt Provost, Sr. Systems Engineer, Avere Systems